Great stuff from the very funny Sean Mcindoe (AKA @downgoesbrown)
See the whole list here
Day-to-Day (adj.) — the term used for any injury where a hockey player has not had a limb amputated.
Dead Puck Era (n.) — a period of hockey history, spanning from roughly 1995 to 2004, in which both scoring and excitement levels plummeted, thanks to an emphasis on stifling defensive systems. The era is over now. Not because scoring is up much, because it’s not, but because we all just agreed to say it’s over.
Enigmatic (adj.) — a term applied to any player whose personal motivations seem to be inconsistent with traditional hockey values but remain somewhat opaque because of the player’s reluctance to fully divulge his … oh, who are we kidding, it means “Russian.”
Intense (adj.) — showing strong emotions and/or passion for the sport of hockey.
Intensz (adj.) — nice try, Bobby Ryan.
Neutral Zone Trap (n.) — A defensive system that became popular in the 1990s and is widely blamed for causing the Dead Puck Era. If you ask any hockey fan how it works, they’ll reply, “By clogging up the neutral zone.” If you say that you know that but want them to actually explain how it works, they will say, “Hey, what’s that behind you?” and then run away.
Real Hockey Fan (n.) — a fan who follows the game exactly as closely as you do. (Any fan who follows less closely is a scorn-worthy newbie; any fan who follows it more closely is an obsessive weirdo.)
Slewfoot (v.) — the act of dragging your foot behind an opponent’s skates to trip him; considered one of the dirtiest plays in hockey when anyone else does it, but an unfortunate accident whenever that one guy on your team does.
Timeout (n.) — the ability of each coach, once per game, to signal for a 30-second break between whistles. Was once used strategically to shift momentum, deliver fiery speeches, or draw up last-minute faceoff plays. Is now used exclusively to rest tired lines after a first-period icing call.